Saturday, October 18, 2008

Elder Scrolls 4: Nights of The Nine Expansion, RPG title.



Plot:
Knights of the Nine's central quest begins as the player approaches the Chapel of Anvil. The Chapel is the site of a recent attack: its priests and priestesses have been cut down, and its altar desecrated. The player proceeds to consult a local prophet for guidance. The prophet reveals to the player that the man responsible for the attacks is one Umaril The Unfeathered, an ancient revenge-seeking Ayleid sorcerer-king. Umaril, the prophet states, may only be defeated by a divinely-favored Crusader bearing the relics of the man who had first killed him, Pelinal Whitestrake. Although he had killed Umaril's body, Pelinal had not finished the job; he had not destroyed Umaril's spirit. The player pledges to the prophet that he will quest for the relics and destroy Umaril completely, accomplishing what Pelinal The Crusader had failed to do.

The player commences on a journey to retrieve the relics, taking the helmet, cuirass, boots, mace, shield, gauntlets, greaves and sword of the Crusaders in succession. Along the way, further characters join the player's quest, re-creating the Knights of the Nine, a faction once pledged to defend the relics, whose former members had since passed on.[11] The relics united, and the Knights reborn, the player sets off to fight Umaril in his temple at Garlas Malatar. The Knights fight and defeat Umaril's minions, and the player slays the mortal body of Umaril. The player then follows Umaril into the spirit realm, and destroys Umaril's soul. Returning to the land of the living, the player is greeted with the grateful cheers of the Knights, praising the gods for their grace.
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Rar pass:
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